[Bug 13313] Half life 2 hangs with a high cpu usage at a certain point in the game
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Mar 3 00:14:54 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=13313
--- Comment #18 from uuyns4tfez at snkmail.com 2011-03-03 00:14:53 CST ---
> me. Note that the size limitation is caused by the framebuffer size, not the
> source surface size.
Not being at all familiar with this code, I'm not sure where to get the
framebuffer size. The function sets:
UINT fbwidth = src_surface->currentDesc.Width;
UINT fbheight = src_surface->currentDesc.Height;
I updated the patch to use those variables, even though they have the same
values I was using before.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list