[Bug 13313] Half life 2 hangs with a high cpu usage at a certain point in the game

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 3 00:14:54 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=13313

--- Comment #18 from uuyns4tfez at snkmail.com 2011-03-03 00:14:53 CST ---
> me. Note that the size limitation is caused by the framebuffer size, not the
> source surface size.

Not being at all familiar with this code, I'm not sure where to get the
framebuffer size. The function sets:

    UINT fbwidth = src_surface->currentDesc.Width;
    UINT fbheight = src_surface->currentDesc.Height;

I updated the patch to use those variables, even though they have the same
values I was using before.

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