[Bug 24064] Many steam games crash because of GameOverlayRenderer.dll
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Mar 8 14:43:53 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=24064
Tobias Jakobi <liquid.acid at gmx.net> changed:
What |Removed |Added
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CC| |liquid.acid at gmx.net
--- Comment #55 from Tobias Jakobi <liquid.acid at gmx.net> 2011-03-08 14:43:51 CST ---
I'm also experiencing this with wine-1.3.15
All HL2-engine based games manage it to get into the game menu, but after
starting a new game and letting the loading process finish, the game closes and
I'm left with the Steam client.
Analyzing the mdmp output in dumps:
WineDbg starting on minidump on pid 0015
hl2.exe was running on #2 Intel ??? (0.515) CPUs on Windows XP (2600)
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7eb0ddff ESP:0033e414 EBP:0033e42c EFLAGS:00210206( R- -- I - -P- )
EAX:00000200 EBX:7f0783d4 ECX:00000200 EDX:00000180
ESI:0fafd820 EDI:0d4e7ca8
Stack dump:
0x0033e414: 00000200 00000180 0033e44c 00000001
0x0033e424: 7f0001c9 00000180 00000200 0d4d1e20
0x0033e434: 00000200 00000180 0fafd820 0cdc5a58
0x0033e444: 00000300 00000400 00000200 00000180
0x0033e454: 0ed8815a 00000200 00000180 0ed8e2a6
0x0033e464: 00020170 00000200 00000180 0fab354b
000c: sel=0067 base=00000000 limit=00000000 32-bit r--
Backtrace:
=>0 0x7eb0ddff SetCursorPos+0x1f() in user32 (0x0033e42c)
According to the GameOverlayRenderer.log SetCursorPos is one function that is
hooked by the overlay renderer DLL.
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