[Bug 26383] Bulletstorm: FBO removed just before bind, resulting in crash.

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 11 05:21:30 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26383

--- Comment #3 from Henri Verbeet <hverbeet at gmail.com> 2011-03-11 05:21:30 CST ---
glBindFrambuffer() should return GL_INVALID_OPERATION when a non-existing FBO
is bound, not crash, so at least that part is a bug in fglrx. Nevertheless, if
wined3d tries to use an FBO that has just been deleted that's certainly a bug.

I don't have the game, and I don't think there's a demo yet, so could you check
where we get that FBO from? Some things to check are if it's not just a
different FBO generated in context_bind_fbo() but with the same id, if the
entry is somehow the same, or if there are multiple entries with the same FBO
id.

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