[Bug 26383] Bulletstorm: FBO removed just before bind, resulting in crash.

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 12 14:43:52 CST 2011


--- Comment #9 from Night Nord <NightNord at gmail.com> 2011-03-12 14:43:51 CST ---
I'm still unable to reproduce the problem in native environment. And I can't
see any point in log, when this texture is deleted.

Texture is created on level 0, internal format GL_RGBA8, format GL_BGRA, data
format GL_UNSIGNED_INT_8_8_8_8_REV. Surface received default texture parameters
(MIN/MAG_FILTER - LINEAR). I've hacked fbotexture example from mesa-progs,
making it remove texture with glDeleteTextures before detaching it from FBO,
but it still works correctly, even with texture created with similar settings
to above ones.

I have zero DirectX knowledge, so I'm completely lost into wine's code and I
don't know is there is any subtle changes or mipmaps for this texture. But this
seems to be backbuffer render surface, related to swapchain, or I've missed

And I'm not sure, that we are looking at right way at all. I'll recorded a
small video [1] of in-game process (with commented clean-up call), so you may
see how it looks like. I guess something terribly wrong with the rendering
process itself, so there could be any mistake here. As just another reason for
this version - sometime game may work for a few seconds, rendering such awful
images before crashing and sometime it crashes just before first frame even
rendered. So it's not exactly permanent.

[1] http://www.youtube.com/watch?v=kKHouTCfmlk

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