[Bug 5159] Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus"

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 23 22:37:53 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=5159

--- Comment #57 from Raymond <superquad.vortex2 at gmail.com> 2011-03-23 22:37:47 CDT ---


(In reply to comment #56)
> 
> On the same machine without pulseaudio using wine's alsa driver but on a
> non-usb headset, it worked okay for me a while ago. Unfortunately I broke that
> headset, so I can't test if it's still the case. I do not believe this to be a
> regression either way.

what is the default device ( hw , plughw or dsnoop ) and your sound card

different sound cards support different capture rate/ playback rate

how the voice audio is transfer through the network (resampled to lower rate
and mono or S16 to U8 to minimize network traffic ) this affect the latency and
the quality 

if your usb mic only support 16000Hz, and playback to your teammate's sound
card which use 44100Hz 


look at winealsa.drv/dscapture.c

start capturing only need snd_pcm_start() 

why does it need play_looping and CommitAll() ?

Try run those compilance test

WINETEST_INTERACTIVE=1 dsound_test caputre
WINETEST_INTERACTIVE=1 dsound_test duplex

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