[Bug 5159] Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus"

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 25 23:00:44 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=5159

--- Comment #59 from Raymond <superquad.vortex2 at gmail.com> 2011-03-25 23:00:43 CDT ---
(In reply to comment #58)
> My sound card was the on-board Intel HDA for my motherboard, Asus M4A78 Plus.
> Since my audio jack headset (Sennheiser PC150) that used the Intel HDA broke (I
> broke it on accident :P), I disabled that sound card in the BIOS and I am using
> my new USB Logitech G930 headset with Pulseaudio.
> 

The point is your USB G930 headset is wireless

PA server often rewind the audio stream by snd_pcm_rewind() when another
application start playing audio but some of the audio signal has already sent
to your headset 

dsound mainly rely on the sound card driver can provide accurate position in
GetCurrentPostion() to mix the audio streams (e.g. "open door" and "gun fire"
sound effect in game ) and write the mixed audio to the sound card


Can you detect any delay when you speak to the mic and hear back your voice in
the headphone ?

using alsa-utils/alsaloop

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list