[Bug 11628] Gekkeiju Online: Bad audio sync/latency

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 2 10:45:25 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=11628

--- Comment #10 from GyB <gyebro69 at gmail.com> 2011-05-02 10:45:22 CDT ---
I hear the exact same garbled audio during music playback in Family Farm demo.
This game also uses ogg files as music, encoded @44,1 kHz.

Any of the following workarounds (which helped in the case of Gekkeiju) help
here, too:
1) winetricks dsoundbug9612
2) the resampler patchset
3) changing 'defaults.pcm.dmix.rate' to 44100 in /usr/share/alsa/alsa.conf

Here is the link to the demo of Family Farm (unlike Gekkeiju, it doesn't
require registration so it's easier to test the problem):
http://demos.gamersgate.com/25571

Wine-1.3.19

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