[Bug 27087] Space Empires: Star Fury hangs with sound enabled (Alsa full hw. acceleration)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 12 02:29:38 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27087

--- Comment #7 from Jörg Höhle <hoehle at users.sourceforge.net> 2011-05-12 02:29:35 CDT ---
The above commit is not the cause of your trouble.  Proof: it's all about
aborting a PlaySound player when the next PlaySound happens.  However your log
shows that even the first playsound is in trouble, when there's nothing to
abort.

I'd start with a +all log, especially looking at +mmio.  It's abnormal that
waveOutPrepare is followed by waveOutReset without intervening waveOutWrite. 
It looks like mmioRead randomly returns <1, aborting the player?
That's the initial problem.  Please investigate that.

mmioRead doesn't yet explain why a later invocation of PlaySound hangs.
Also have a look at +wave,+dsound.  Perhaps the concurrent use of ALSA by
dsound is related to the issue?

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