[Bug 26863] Portal 1/2 crashes when linked portal is in view with enabled GLSL [fglrx only].

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 15 06:05:34 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26863

Pavel Valach <valach.pavel at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |valach.pavel at gmail.com

--- Comment #13 from Pavel Valach <valach.pavel at gmail.com> 2011-05-15 06:05:33 CDT ---
I must say that with the newest version (1.3.19) and ati-drivers 11.4 on Gentoo
x86, Portal 1 does not crash for me. It's only massively slowing down the game
when I'm looking through the portals and it is clipping commentary nodes under
certain conditions.

err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @
/var/tmp/portage/app-emulation/wine-1.3.19/work/wine-1.3.19/dlls/wined3d/glsl_shader.c
/ 4625

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