[Bug 26967] Water is black in StarCraft II

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 27 11:08:37 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26967

--- Comment #5 from machete <aeneas at q-mail.me> 2011-05-27 11:08:36 CDT ---
(In reply to comment #4)
> 27059 looks like a duplicate. You can revert the patch in your repo, but you'll
> probably have to do it manually.
> 
> The underlying problem is a multiplication of 0.0 times Infinite. IEEE 754
> mandates that this returns NaN. The game expects 0.
> 
> Unfortunately we can't realistically catch this in the shader, there are way
> too many MULs, DP3s, DP4s and other instructions that multiply two numbers. The
> performance impact would be way too high. The only working solution would be to
> lobby for an opengl extension, e.g. a "#pragma d3d_floating_point_rules" in
> GLSL.
> 
> Alternatively we could hope that some future GPUs or Windows drivers start
> returning NaN and games get fixed. This happened in the past with other
> floating point specialities like RCP 0.0.

BTW how old is this patch because I remember that since the release of sc2 this
was a problem at least the one described in the bug report above.

Unfortunately I have very little knowledge and experience with OpenGL, but is
the d3d_floating_point_rules something wine developers could do or has this to
be implemented in ogl?

What did patch db8d681a5b088b3b0dd58c6952086891f6bbb4f5 actually fix? Or, if I
revert to that patch will something else get broken, like the performance?

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list