[Bug 26967] Water is black in StarCraft II

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 27 11:32:46 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26967

--- Comment #6 from machete <aeneas at q-mail.me> 2011-05-27 11:32:45 CDT ---
(In reply to comment #5)
> (In reply to comment #4)
> > 27059 looks like a duplicate. You can revert the patch in your repo, but you'll
> > probably have to do it manually.
> > 
> > The underlying problem is a multiplication of 0.0 times Infinite. IEEE 754
> > mandates that this returns NaN. The game expects 0.
> > 
> > Unfortunately we can't realistically catch this in the shader, there are way
> > too many MULs, DP3s, DP4s and other instructions that multiply two numbers. The
> > performance impact would be way too high. The only working solution would be to
> > lobby for an opengl extension, e.g. a "#pragma d3d_floating_point_rules" in
> > GLSL.
> > 
> > Alternatively we could hope that some future GPUs or Windows drivers start
> > returning NaN and games get fixed. This happened in the past with other
> > floating point specialities like RCP 0.0.
> 
> BTW how old is this patch because I remember that since the release of sc2 this
> was a problem at least the one described in the bug report above.
> 
> Unfortunately I have very little knowledge and experience with OpenGL, but is
> the d3d_floating_point_rules something wine developers could do or has this to
> be implemented in ogl?
> 
> What did patch db8d681a5b088b3b0dd58c6952086891f6bbb4f5 actually fix? Or, if I
> revert to that patch will something else get broken, like the performance?

I see that the patch was applied like a week ago, I had the problems mentioned
in http://bugs.winehq.org/show_bug.cgi?id=27059 long before that so it seems as
if this is not a duplicate

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