[Bug 21510] Ogre3D based game doesn't get any (mouse/keyboard) user input in OpenGL mode

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 4 02:50:50 CDT 2011


--- Comment #9 from Saulius K. <saulius2 at gmail.com> 2011-11-04 02:50:50 CDT ---
(In reply to comment #8)
> Not a regression per see. 

Then how do you define the situation, please -- eg. the commit introduced new
feature which revealed old Wine bug?  Or something else?

> Same problem present with native dinput. Something
> tells me that ogre doesn't have message loop in OpenGL mode in thread that owns
> main window.

So a test-case is needed, right?

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