[Bug 11674] Dual-core unsupported in WoW and SC2

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 5 11:53:43 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=11674

--- Comment #146 from ae <aeforeve at mail.ru> 2011-11-05 11:53:43 CDT ---
Understand - the main task to understand - through what mechanism on Windows
work in 2 streams is carried out

It is a basic question!!!

On Windows on Nvidia 2 thread (opengl and d3d), ATI 2 or 1 thread (1 in opengl,
2 in d3d)

Most that interesting - on Windows on 2 processor - if at start WoW the program
which 100 % works loads one kernel - that WoW is started ALWAYS in 1 stream
Also it is not switched in 2 - if loading to clean

Schedules
http://www.aewi.info/wow/2threadWoW.jpg
http://www.aewi.info/wow/1threadWoW.jpg


If we understand - through what mechanism WoW works in 2 streams - we can
understand that what further to do

1) if it to be carried out through game - that needs to be found the reason -
on which on wine she doesn't want to use 2 streams
2) if it do the driver - that a question why it so doesn't work on linux
3) (most probable) it occurs from for that that in drivers and in system there
is no very big piece of a code which optimization under the concrete appendix
is called
That that is on Windows - and isn't present in линуксе
If it so - that an exit - to develop rGL патчь - to do it more correctly
working

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