[Bug 2467] starcraft doesn't display battle.net menus correctly

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 8 20:26:14 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=2467

--- Comment #143 from Joel Pichette <jpichette at hotmail.com> 2011-11-08 20:26:14 CST ---
> As stated in comment #129 the controls in battle.net menus are painted directly
> to the screen by locking the primary ddraw surface. In wine's implementation
> the primary surface ends up hidden under battle.net windows (see comment #111).
> 
> This hack blits from the primary surface to the foreground window every time
> the primary surface gets updated. This is obviously very slow but does the
> trick.
> 
> Please note that this is not a fix, it's only an ugly workaround made
> specifically for this wonderful game. I've tested the patch on wine 1.0.1
> (debian testing) and wine 1.2rc6, is there anyone willing to test it further?

I'm trying to pinpoint the way to close this bug... discussion is the best way
to write some more code.

How could this "ugly fix" be changed in a generic patch?

Should wine monitor the win32.application.screen and make the conversion to the
size of the active window?

Should wine implement a virtual graphic adapter (video card) driver to capture
what is painted directly to the screen? (the driver should be optional inside
the wine config)

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