[Bug 29039] League Of Legends game client crashes after champion selection
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Nov 9 12:36:43 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=29039
--- Comment #1 from Matej Spindler <spindler.matej at gmail.com> 2011-11-09 12:36:43 CST ---
Created attachment 37403
--> http://bugs.winehq.org/attachment.cgi?id=37403
hact to make game client start
I have tracked the assertion to a this line in relay log:
003d:Call ws2_32.getaddrinfo(009bde84 "",0032ef98 "0",0032ef00,0032ef20)
This call obviously fails, game checks the return and is not happy with it.
The strings "" and "0" come from somewhere in msvcr. String "0" comes from a
call to "itoa" call few lines above the getaddrinfo call. 009bde84 pointer is
all over the logs. Mainly Game keeps checking ntldr.strlen(009bde84 ""), but
is always zero.
Relay log is 750MB so no way to attach it:(
Attached hack lets the game client run. I could even start and play a custom
game with bots.
Hope this info helps someone find the real problem. My brain power is running
out at this point.
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