[Bug 28869] Neverwinter Nights fails to load

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 16 12:07:43 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=28869

--- Comment #3 from Henri Verbeet <hverbeet at gmail.com> 2011-11-16 12:07:43 CST ---
I don't think I can fix this without moving GL processing into its own thread.
What happens is that the application creates a GL context, makes it current,
and then immediately destroys the DC that context was created on. This works
more or less as long as that context stays current. However, when the
application then also uses ddraw we have to make a different GL context current
for wined3d. Since the original DC was destroyed, there's no way for wined3d to
restore the original GL context after it's done.

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