[Bug 29131] New: MMH VI wind3d problem
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 19 14:38:59 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=29131
Bug #: 29131
Summary: MMH VI wind3d problem
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: glzilla at free.fr
Classification: Unclassified
Created attachment 37535
--> http://bugs.winehq.org/attachment.cgi?id=37535
crash log
Hello,
I'm able to launch Might & Magic Heroes VI to menu but unable to start a map.
My config : amd64 on gentoo 64. wine 1.3.33 (32bits not 64). fglrx 11.8. ATI
5770.
no winetricks used. all wine settings per default (only tried to change video
memory but the same)
I know there is lots of problems with fglrx+glsl but the crash seems to be in
d3d9 (wined3d_device_draw_indexed_primitive+0xd0) not in fglrx.
The game doesn't allow to disable fbo to backbuffer or disable glsl.
Maybe something i can try to help out.
Thank you
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