[Bug 29184] New: Hogs of War: ground is missing somewhere

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 26 18:01:11 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29184

             Bug #: 29184
           Summary: Hogs of War: ground is missing somewhere
           Product: Wine
           Version: 1.3.15
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ianstroud at btinternet.com
                CC: kukuninse at gmail.com
    Classification: Unclassified


+++ This bug was initially created as a clone of Bug #15913 +++
When I run this all the fault as reported on the App database are still
present. The most problematic being the incorrectly drawn landscapes. When
running repeated errors get logged to the console:

fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.

The machine I'm running is an AMD Phenon Quad Core running 64-bit Ubuntu 11.04
on Linux 2.6.38-12-generic and Wine 1.3.15. The Graphics card is a Zotac with
NVIDIA GT 430. (I've just upgraded the graphics driver to
NVIDIA-Linux-x86_64-290.10.

I can't believe a game of this vintage is particularly demanding on graphics so
it should run. If I had to guess I'd that either

i) It is trying to use something in the Wine's DirectX implementation that
hasn't been implemented and so the game is spending excessive time drawing in
software.
OR
ii) There is an issue about how this graphics card/driver reports itself to the
game via DirectX and so the game fails to try use the hardware accelerators and
ends up trying to do too much in software.
OR
iii) This is a multiprocessor issue as the game was never written for
multi-core machines. I can almost imagine the drawing process being run on
multiple cores which then fight over access to the hardware resulting in the
display being partially rendered in stripes.



Original report
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.

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