[Bug 26292] Oblivion GOTY: OpenGL_Out_of_Memory (505)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 26 22:17:19 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=26292

--- Comment #15 from Delporte <caffeine at calneva.org> 2011-11-26 22:17:19 CST ---
I was thinking this might be more of a workaround to the original problem since
Windows users don't technically *NEED* a Large Address Aware executable for the
game to at least load and run with all settings on High. My nephew is running
windows 7 ultimate and can run the game for some time without this hack and
with all settings at max before it crashes. Under wine, and without this hack,
the Out Of Memory problem presents immediately. I know there are crashes for
this game on Windows also but its hard to say if its the same issue. Maybe
someone who knows more about this sort of thing can shed some light?

As !Ambroisius has pointed out I also have had this issue with Oblivion and
Fallout 3 so it is entirely possible that this could be a Bethesda specific
game engine problem that is specific to wine. I'm not a programmer so I could
be completely off base here.

I will point out that before the Steam patch I could run the game for hours on
end as long as I had the Shaders set to 'Low' but after the Steam patch it
would freeze, lock up, not load areas, etc. at random times which is also what
Windows users experienced after the update. So is there any way to tell if all
this is related?

I only chime in in case this solution doesn't work for all people or stops
working with future patches to the game.

I guess time will tell if this is truly an INVALID bug or if there is an
underlying issue.

Unfortunately I'm not well versed in programming so have no real skills to test
any of this but thought I'd throw some thoughts out there.

Thanks

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