[Bug 28591] Guild Wars: the audio track includes loud static bursts while playing the background music
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Oct 6 00:48:09 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28591
Max TenEyck Woodbury <max+winebugs at mtew.isa-geek.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |max+winebugs at mtew.isa-geek.
| |net
Component|-unknown |directx-dsound
Version|1.3.29 |unspecified
Severity|minor |normal
--- Comment #6 from Max TenEyck Woodbury <max+winebugs at mtew.isa-geek.net> 2011-10-06 00:48:09 CDT ---
_Not_ 'playing words'. What you asked for was unclear. Ask for what you really
want: in this case 'which patch caused this?'.
Also, the game is known to use 'directx' so the component is either
'directx-dsound' or 'directx-dmusic'. From discussions on the game's forum,
including comments by the game's developers, dsound is the more likely culprit.
The regression appears in HEAD, not the tagged revision. You might want to add
'HEAD' as one of the Version alternatives.
Bisect test build is in progress as I write this... First bisection failed.
Second bisection is now in progress...
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