[Bug 14118] wine needs its own dxdiag
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Oct 6 13:23:27 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=14118
Louis Lenders <xerox_xerox2000 at yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #15 from Louis Lenders <xerox_xerox2000 at yahoo.co.uk> 2011-10-06 13:23:27 CDT ---
(In reply to comment #14)
> Louis, does the current implementation make gameshadow happy?
I don't have the old version anymore, so i downloaded new one from
http://gameshadow.vo.llnwd.net/o1/ltd/patches/download/gameshadow/GameShadow_v3-1-0.exe
The app has some problem with wine's vbscript and msxml3, but it seems to pass
fine across the original missing dxdiag:
.
.
trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\dxdiag.exe" at
0x68310000: builtin
.
.
Still, it would be nice if we had some nifty GUI, to test ddraw, d3d and
directplay etc like native has, but that would deserve a new bug i guess.
So resolving fixed
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