[Bug 28623] New: Ghost Recon starts without sound (not fully reproducible)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 8 08:41:08 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28623

             Bug #: 28623
           Summary: Ghost Recon starts without sound (not fully
                    reproducible)
           Product: Wine
           Version: 1.3.29
          Platform: x86
               URL: http://www.fileplanet.com/81431/80000/fileinfo/Ghost-R
                    econ-Demo-%28English%29
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com
    Classification: Unclassified


Created attachment 36781
  --> http://bugs.winehq.org/attachment.cgi?id=36781
+tid,+winmm,+dsound,+alsa,+mmdevapi log (no audio output)

Tom Clancy's Ghost Recon (released in 2001) doesn't emit any sound after
started...most of the times. At first it seemed a routine task to determine the
offending commit (I knew the game worked without such issues up until 1.3.29)
until I realized that the game does plays audio occasionally (varies between
runs).
I made at least 30 runs, always in a clean wineprefix, but this was the point
where I gave up bisecting.

Unless it is a bug in Alsa itself, the offending commit must be between 1.3.29
and
http://source.winehq.org/git/wine.git/commit/e786998daff4ad49521a4c9c39c172ddcdcad82a

Steps to reproduce the problem in the demo:
Install...launch. In the menu when you click on an option, a short sound should
be playing (I_main5.wav, PCM, mono, 22050 Hz, 16 bits). If you can't hear the
sound then you bumped into this bug.

The game creates a log file each time it was started (Ike.log). I found that
whenever it started without sound, the log contained:
'RSSoundMgrPC: Selecting sound device HDA NVidia - AD198x Digital

   driver is winemm.vxd'

On the occasions when sound was working, I saw in the log
'RSSoundMgrPC: Selecting sound device default

   driver is winemm.vxd'

As if the game didn't always select the appropriate audio output device when
started.

Fedora 15 x86
wine-1.3.29-245-g895b48e
Alsa 1.0.24
Pulseaudio is not running

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