[Bug 28623] Ghost Recon starts without sound (not fully reproducible)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Oct 9 09:30:33 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28623
GyB <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
CC| |aeikum at codeweavers.com
Regression SHA1| |e786998daff4ad49521a4c9c39c
| |172ddcdcad82a
--- Comment #1 from GyB <gyebro69 at gmail.com> 2011-10-09 09:30:33 CDT ---
The first commit causing such unpredictable behaviour in certain games must be
e786998daff4ad49521a4c9c39c172ddcdcad82a is the first bad commit
commit e786998daff4ad49521a4c9c39c172ddcdcad82a
Author: Andrew Eikum <aeikum at codeweavers.com>
Date: Tue Sep 27 08:51:07 2011 -0500
dsound: Reimplement rendering devices on mmdevapi.
:040000 040000 53407fdfd9131c99d768c90eeda5dadc66a63abb
af37caec04c5e8abedfd395abcd88a16e71a3b85 M dlls
I tried at least 70 different games in the past few days but only a handful of
them showed such a problem.
Besides Ghost Recon, the games from Telltale Games are prone to exhibit such
problem: Tales of Monkey Island, Strong Bad, Wallace & Gromit series.
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