[Bug 16674] Battle for middle earth2: No network multiplayer possible

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Oct 13 09:45:10 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=16674

Kai Blin <kai.blin at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|regression                  |
             Status|NEW                         |RESOLVED
         Resolution|                            |DUPLICATE
    Regression SHA1|1bcbe8651acbdf21ceb1cf42bd5 |
                   |3e57fa39bdef7               |

--- Comment #23 from Kai Blin <kai.blin at gmail.com> 2011-10-13 09:45:10 CDT ---
(In reply to comment #2)
> I finished the regression test and this is my result:
> 
> 1bcbe8651acbdf21ceb1cf42bd53e57fa39bdef7 is first bad commit
> commit 1bcbe8651acbdf21ceb1cf42bd53e57fa39bdef7
> Author: Kai Blin <kai.blin at gmail.com>
> Date:   Thu Apr 24 13:45:10 2008 +0200
> 
>     ws2_32: Work around the host name resolving to 127.x.x.x when using that
> for binding.

After having been pointed at this again, I'm pretty convinced that
36d63105991abef1612433e18207624f2f9e429e actually fixed the regression that was
pointed out in your regression test, but possibly your bisect jumped over that.

Looking at the trace, I think this is again one of the cases where windows
networking just works differently from Linux networking, as is the case for bug
#7929.
Please try the fix there, I'm afraid there's nothing much else we can do.

*** This bug has been marked as a duplicate of bug 7929 ***

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