[Bug 22744] Incoming: missing textures, blocky characters

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 17 15:21:15 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=22744

Stefan Dösinger <stefan at codeweavers.com> changed:

           What    |Removed                     |Added
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  Attachment #30709|0                           |1
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--- Comment #13 from Stefan Dösinger <stefan at codeweavers.com> 2011-10-17 15:21:15 CDT ---
Created attachment 36961
  --> http://bugs.winehq.org/attachment.cgi?id=36961
ddraw: Set correct HEL and HAL color models

Please give this patch a try. Disassembling the game's enumeration callback
shows that the first thing it does is check if the hal descriptor's
dcmColorModel field is 0 and ignores the device in that case. This way it skips
the RGB emulation device and proceeds to the HAL device, which has the required
D3DPTEXTURECAPS_PERSPECTIVE flag set.

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