[Bug 25774] Crysis demo: water flickering
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Oct 17 17:03:25 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=25774
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #2 from Austin English <austinenglish at gmail.com> 2011-10-17 17:03:25 CDT ---
I get crazy colors, in wine-1.3.30-205-g472a8f7.
I see a flood of:
fixme:d3dcompiler:D3DCompile data 0x39b1e470, data_size 3865, filename (null),
defines (nil), include (nil), entrypoint "Common_ZPassPS",
target "ps_2_0", sflags 0x8, eflags 0, shader 0x2bb0a1dc, error_messages
0x2bb0a1e0 stub!
fixme:d3dcompiler:D3DCompile data 0x16887408, data_size 3845, filename (null),
defines (nil), include (nil), entrypoint "FPPS",
target "ps_2_0", sflags 0x8, eflags 0, shader 0x10b75a3c, error_messages
0x10b75a40 stub!
fixme:d3dcompiler:D3DCompile data 0x39d09fe8, data_size 9321, filename (null),
defines (nil), include (nil), entrypoint "WaterPS",
target "ps_2_0", sflags 0x8, eflags 0, shader 0x10f0cb5c, error_messages
0x10f0cb60 stub!
fixme:d3dcompiler:D3DCompile data 0x16887408, data_size 3845, filename (null),
defines (nil), include (nil), entrypoint "FPPS",
target "ps_2_0", sflags 0x8, eflags 0, shader 0x10b75a3c, error_messages
0x10b75a40 stub!
native d3dx9 fixes that. Beyond that, works fine.
Still need the bug 18799 patch though, of course.
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