[Bug 28444] zenilib 0.4.1.0 applications: crash when attempting to use d3dx9 for rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 22 13:25:58 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28444

Louis Lenders <xerox_xerox2000 at yahoo.co.uk> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
                 CC|                            |xerox_xerox2000 at yahoo.co.uk
          Component|directx-d3d                 |directx-d3dx9
     Ever Confirmed|0                           |1

--- Comment #1 from Louis Lenders <xerox_xerox2000 at yahoo.co.uk> 2011-10-22 13:25:58 CDT ---
confirming 

With the hack below i was able to get into the menu
>From a debuglog it looks as if D3DXFilterTexture doesn't return success, and
then trouble start. Mitchell, could you try if the hack let's you get further
in the game up to the menu too? Then we know at least the problem is in
d3dx9_36. 


diff --git a/dlls/d3dx9_36/texture.c b/dlls/d3dx9_36/texture.c
index 20d8880..c8e6f08 100644
--- a/dlls/d3dx9_36/texture.c
+++ b/dlls/d3dx9_36/texture.c
@@ -69,7 +69,7 @@ HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9
textur
     UINT level;
     HRESULT hr;
     D3DRESOURCETYPE type;
-
+return 0;
     TRACE("(%p, %p, %d, %d)\n", texture, palette, srclevel, filter);

     if (!texture)

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