[Bug 28413] Sound play in games and programs causes brief "pauses"

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Oct 28 02:37:53 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28413

--- Comment #9 from Jörg Höhle <hoehle at users.sourceforge.net> 2011-10-28 02:37:53 CDT ---
If you look through git history, you'll notice that I once basically reverted a
patch that called waveOutReset from another thread.  Witness bug #9026, comment
#22.  waveOutReset had the obvious benefit to cancel fast, but there were
issues caused by calling winmm:waveOutReset simultaneously with
winmm:waveOutClose from another thread.  I don't think your recent rewrite of
parts of winmm has improved things in that area, does it?
IOW, I believe it's still unsafe in Wine to call winmm:wave* or midi*, e.g.
GetPosition or Reset on a handle that's being closed (or may be closed anytime)
by another thread.

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