[Bug 24432] League of Legends standalone client crashes on unimplemented function msvcr80.dll._localtime64_s
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Oct 30 09:37:38 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=24432
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |e245cb52c6f4e2dd60a8e4989a2
| |ba79e39039067
Status|NEW |RESOLVED
CC| |focht at gmx.net
Component|msvcp |msvcrt
Resolution| |FIXED
Summary|League of Legends |League of Legends
|standalone client crashes |standalone client crashes
|when starting tutorial |on unimplemented function
|game, with unimplemented |msvcr80.dll._localtime64_s
|functions from msvcp80.dll |
--- Comment #7 from Anastasius Focht <focht at gmx.net> 2011-10-30 09:37:38 CDT ---
Hello,
this bug has been recycled several times -> should be avoided.
Marking this one fixed with msvcr80.dll._localtime64_s implementation (per
comment #1)
The initial missing
msvcp80.dll.?clear@?$basic_string at DU?$char_traits at D@std@@V?$allocator at D@2@@std@@QAEXXZ
was covered by bug 26793
If you still find problems due to insufficient MSVC runtime API, open new bug
reports.
Make sure you don't create dupes.
Regards
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