[Bug 28743] Pathologic fails to start: 'Error creating renderer'
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Oct 31 13:45:18 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28743
--- Comment #5 from Stefan Dösinger <stefan at codeweavers.com> 2011-10-31 13:45:18 CDT ---
I've written some tests for palette setters and getters. A complication I've
hit is that the current palette index(but not the palette entries themselves)
are recorded in stateblocks.
The options we have now:
1) Ignore the entire issue, just return D3D_OK from the stubs and wait until we
find a game that actually needs the functionality
2) Put the d3d8/9 palette API back into wined3d
3) Add stateblock recording functionality to d3d8/9 to record the current
texture palette there
I'll probably go for 2, even though I don't like having the useless d3d8/9
palette code there.
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