[Bug 26258] Light of Altair demo crashes in-game when shaders enabled (built-in d3dx9_30)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 6 04:34:09 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26258
Rico <kgbricola at web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #4 from Rico <kgbricola at web.de> 2011-09-06 04:34:08 CDT ---
That looks a bit suspicious, but I could confirm that behavior.
There has to be a difference in one of the functions between 30 and 36. A short
try showed (Forwarding D3DXCreateRenderToSurface to native
d3dx9_36.D3DXCreateRenderToSurface all the time):
- Forwarding D3DXCreateEffect to native d3dx9_30.D3DXCreateEffect works
- Forwarding D3DXCreateEffect to native d3dx9_36.D3DXCreateEffect fails
- the game uses ascii effects (not implemented in wine's d3dx9_36), so
forwarding to wine's d3dx9_36.D3DXCreateEffect fails
Never the less bug 24899 still needs to be fixed first.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list