[Bug 26258] Light of Altair demo crashes in-game when shaders enabled (built-in d3dx9_30)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 6 04:34:09 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26258

Rico <kgbricola at web.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
     Ever Confirmed|0                           |1

--- Comment #4 from Rico <kgbricola at web.de> 2011-09-06 04:34:08 CDT ---
That looks a bit suspicious, but I could confirm that behavior.

There has to be a difference in one of the functions between 30 and 36. A short
try showed (Forwarding D3DXCreateRenderToSurface to native
d3dx9_36.D3DXCreateRenderToSurface all the time):

- Forwarding D3DXCreateEffect to native d3dx9_30.D3DXCreateEffect works
- Forwarding D3DXCreateEffect to native d3dx9_36.D3DXCreateEffect fails
- the game uses ascii effects (not implemented in wine's d3dx9_36), so
forwarding to wine's d3dx9_36.D3DXCreateEffect fails

Never the less bug 24899 still needs to be fixed first.

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