[Bug 26258] Light of Altair demo crashes in-game when shaders enabled (built-in d3dx9_30)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 6 11:55:57 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26258
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
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CC| |matteo.mystral at gmail.com
--- Comment #5 from Matteo Bruni <matteo.mystral at gmail.com> 2011-09-06 11:55:56 CDT ---
> There has to be a difference in one of the functions between 30 and 36.
I think Roderick once mentioned that the ID3DXEffect interface changed at some
point (i.e. in older d3dx9_xx.dll versions the interface is not the same as the
one in _36). I never looked into that, but it may explain this and some other
similar, "strange" issues.
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