[Bug 28301] ddraw visual tests are flaky

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 7 11:32:10 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28301

--- Comment #4 from Dan Kegel <dank at kegel.com> 2011-09-07 11:32:09 CDT ---
And another instance on same hardware:
http://buildbot.kegel.com/builders/runtests-default/builds/70

../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so
visual.c && touch visual.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x32f56c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
err:d3d:wined3d_device_uninit_3d Something is still holding a reference to
depth/stencil buffer 0x163cb8.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f53c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
visual.c:1497: Test failed: Got color 00000000, expected 00000080 or near
visual.c:1503: Test failed: Got color 00000000, expected 000000ff or near
visual.c:1509: Test failed: Got color 00000000, expected 00000080 or near
visual.c:1515: Test failed: Got color 00000000, expected 000000ff or near
visual.c:1618: Test failed: Got color 00000000, expected 000000ff or near
visual.c:1624: Test failed: Got color 00000000, expected 000000ff or near
visual.c:1630: Test failed: Got color 00000000, expected 00000080 or near
visual.c:1636: Test failed: Got color 00000000, expected 00000080 or near
visual.c:1740: Test failed: Got color 00000000, expected 00ff0040 or near
visual.c:1746: Test failed: Got color 00000000, expected 00ff0080 or near
visual.c:1752: Test failed: Got color 00000000, expected 00800080 or near
visual.c:1758: Test failed: Got color 00000000, expected 008000ff or near
visual.c:1869: Test failed: Got color 00000000, expected 00ff0000 or near
visual.c:1878: Test failed: Got color 00000000, expected 00800000 or near
visual.c:1891: Tests skipped: device has no P8 texture support, skipping test
visual.c:2110: Test failed: Got color 00000000, expected 00ff0000
visual.c:2118: Test failed: Got color 00000000, expected 000000ff
fixme:ddraw:IDirect3DDeviceImpl_7_Release Texture handle 0x2 (0x1b4ba8) not
unset properly.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f47c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
visual.c:2350: Test failed: Got color 00000000, expected 0000ff00
visual.c:2356: Test failed: Got color 00000000, expected 00ff0000
visual.c:2387: Test failed: Got color 00000000, expected 00ffffff

I guess I'll blacklist it tonight.

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