[Bug 27994] Duke Nukem Forever needs d3dx9 native DLLs

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 9 15:01:34 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27994

--- Comment #6 from Roland Haeder <roland at mxchange.org> 2011-09-09 15:01:33 CDT ---
In dlls/d3dx9_36/shader.c, around line 1151, the returned value E_NOTIMPL
caused the "crash" of the game. If I replace only this value to D3D_OK (which
is of course not correct because it is not implemented) the game runs stable
but the scenery is not displayed, including all items in it and the duke-model
himself (you only see some parts of the HUD and flickers are all over the
scene).

So in case of the flickers, like you have with native DLLs, WINE does something
wrong. So I think the flickers you get with native DLLs is WINE's "fault".
E_NOTIMPL seems to be rude for this game.

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