[Bug 28337] New: The Polynomial v1.22 freezes after killing an enemy

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 10 09:36:27 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28337

           Summary: The Polynomial v1.22 freezes after killing an enemy
           Product: Wine
           Version: 1.3.24
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: winegstreamer
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com
                CC: m.b.lankhorst at gmail.com
   Regression SHA1: 715921fea080187ec8a9513ab8b80c6e1c7ab636


Created an attachment (id=36315)
 --> (http://bugs.winehq.org/attachment.cgi?id=36315)
plain terminal output

Description: The Polynomial is an indie space shooter with pretty nice visuals
and music. The game worked flawlessly in Wine until the latest game update
(v1.22 as of writing).

The problem: the game freezes when I kill an enemy.

The game utilizes Openal. Whether I use the built-in openal32.dll or the game
supplied one (with override), the problem is there.
The native Linux version of the game doesn't exhibit the problem.
The demo version of the game is still at version 1.21, which is not affected.

I tracked down the problem to the following commit:

715921fea080187ec8a9513ab8b80c6e1c7ab636 is the first bad commit
commit 715921fea080187ec8a9513ab8b80c6e1c7ab636
Author: Maarten Lankhorst <m.b.lankhorst at gmail.com>
Date:   Tue Jul 5 14:25:28 2011 +0200

    winegstreamer: Fix setcaps call.

:040000 040000 a1a8a4663e247a9641323ca058d64ed7755b53f4
594e7d0771b4d7972c0e7a23334368e52a443739 M    dlls

The patch can be reverted cleanly on the current, 1.3.28 version, and that
fixed the issue.

Fedora 15 x86
Kernel 2.6.40.4-5.fc15.i686.PAE
Alsa 1.0.24
Pulseaudio is not running
Gstreamer-0.10.34 (plugins installed: base, bad-free, ffmpeg, ugly, good)

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