[Bug 27779] Desktop mouse pointer always visible in Steam games

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 10 22:00:33 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27779

Alexey Loukianov <mooroon2 at mail.ru> changed:

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                 CC|                            |mooroon2 at mail.ru

--- Comment #69 from Alexey Loukianov <mooroon2 at mail.ru> 2011-09-10 22:00:31 CDT ---
Wow, I had just discovered this problem with Steam version of S.T.A.L.K.E.R:SoC
and tested it to a way that was going to submit a new bug report about it.
Thankfully, bugzilla search brought me into this report.

So, I can confirm that this bug still present as of Wine 1.3.28.

Here are the requirements for this bug to happen in _any_ fullscreen app under
Wine:
1. Wine should be fresh enough to support Xinput2 and should be compiled with
its support on (--with-xinput --with-xinput2).
2. Steam should be running under same wineserver as a background process.

Having the above conditions met I've got X11 cursor showed constantly or
"blinking" alterating with the in-game custom cursor in almost every app under
Wine running in fullscreen mode: Starcraft II, Angry Birds, King's Bounty: The
Legend, all flavours of Half-Life, all versions of S.T.A.L.K.E.R, Osmos,
NSF4:HS (both D3D and Glide renderers), Heroes of Might and Magic 3 (both with
and without HDPatch), Torchlight, e.t.c.

Compiling Wine without XI2 or configuring games to run in windowed mode and
forcing this windows to be non-decorated fullscreen using my preferred window
manager allows to workaround the problem.

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