[Bug 27453] Lag when loading new sound in source games

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 12 09:26:29 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27453

Kristopher Henry Kram <kristopherkram at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |kristopherkram at gmail.com

--- Comment #10 from Kristopher Henry Kram <kristopherkram at gmail.com> 2011-09-12 09:26:28 CDT ---
(In reply to comment #9)
> (In reply to comment #8)
> > (In reply to comment #7)
> > > Disabling sound entirely doesn't fix the stuttering, so I see no reason to
> > > believe this is sound related.
> > 
> > How did you diabled the sound ? There are great chances that even with no sound
> > (volume off / mute) the sounds are loaded into memory and even played by the
> > computer.
> 
> You can start the game with the '-nosound' command line option to disable the
> sound system completely. That aside, I don't get these stutters with GLSL off,
> so it seems a much more likely culprit.
> 
> Are you using nvidia binary drivers, by chance?
OS: Gentoo Linux
wine --vesrsion: 1.3.28
nvidia-drivers: 270.41.19

I have the same bug on my system and putting -nosound in advanced options
defiantly fixed the issue.

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