[Bug 28152] Heroes 6 Demo fails to find video card

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 13 11:03:06 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28152

--- Comment #23 from Artem S. Tashkinov <t.artem at mailcity.com> 2011-09-13 11:03:05 CDT ---
Created an attachment (id=36365)
 --> (http://bugs.winehq.org/attachment.cgi?id=36365)
+msgbox,+d3d_caps with float.txt patch

(In reply to comment #21)
> If I'm not mistaken, that's not the demo of the game and your version looks for
> something different from the GPU, compared to the demo.
> 
> Anyway, thanks for the debug trace. I'm attaching a new patch, can you please
> try it and give me the new +d3d_caps trace (even in case the patch solves the
> issue for you)?

The closed beta has been recently updated to version 1.4, but it's still the
same beta.

With this patch the game actually starts and appears to be working (at least
the main menu appears and works), but as soon as I start any map, the game
crashes - but I suppose that problem needs another bug report:

fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
wine: Unhandled page fault on read access to 0x00000000 at address 0x912895
(thread 0027), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00912895).

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