[Bug 24478] Fallout 3 no background music

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 13 14:24:59 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=24478

--- Comment #56 from Mirko <kug3lblitz at gmail.com> 2011-09-13 14:24:58 CDT ---
(In reply to comment #55)
> (From update of attachment 35422 [details])
> The updated patches are now included in the latest git, so if people could
> please update and test it out that would be appreciated.  It is worth noting
> that Fallout 3 still has stuttering issues that I need to work out and that I'm
> not working on the PulseAudio issue (either disable PulseAudio or revert commit
> 64b14c0ecdd13530a92ff636c451523a99253a0b).
> 
> (In reply to comment #53)
> > ...
> > With builtin quartz.dll, i have no audio at all when i load a game.
> > ...
> 
> Maybe I didn't read your message carefully enough before...  What is your list
> of disabled/native DLLs when using built-in quartz?  It's worth noting that
> disabling mmdevapi on recent versions of Wine will completely disable all audio
> for the built-in DLLs.

The list of overrides is quite large (I think 'winetricks directx' as described
on the AppDB page puts a lot in there), however i do not have mmdevapi in the
list.

I may have not been clear enough in my first post: With built-in quartz I do
have background music in the menu when I start the game for a very short time.
My best guess is that the sound stops as soon as the first 'sound effect'
occurs (which would be the change of the slides sound if you know the Fallout 3
intro). 

Is there a way to output all the overrides? I don't really feel like typing out
the 60-or-so overrides unless it's really necessary.

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