[Bug 28377] Mouse input causes major performance loss

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 15 11:56:22 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28377

--- Comment #2 from GreatEmerald <pastas4 at gmail.com> 2011-09-15 11:56:22 CDT ---
All right, here is the result:

commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet
Date:   Tue Aug 30 20:12:31 2011 +0200
    ddraw: Make the OpenGL renderer the default one.


Hmm, that explains why I got this behaviour in both HoMM3 and Star Trek: Bridge
Commander, they are both DirectDraw games. I wonder why the OpenGL renderer
fails like that, however.

Since the commit states that it just made it the default, I assume there is a
way to use a different renderer in the release build?

Also, my system specs are:
openSUSE 11.4 KDE, AMD Catalyst 11.8 (fglrx 8.88), AMD Radeon HD 4890.

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