[Bug 28347] Severe FPS regression in Source-based games with orm=backbuffer

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 15 17:24:42 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28347

--- Comment #10 from Alexey Loukianov <mooroon2 at mail.ru> 2011-09-15 17:24:42 CDT ---
Hi, Henri.

HW: GTS-250 a.k.a. GeForce 9800 a.k.a. GeForce 8800, VRAM 1024MB, CPU AMD
Phenom(tm) II X4 955 Processor, RAM 6Gb.

FBO is faster, I agree. Thing is that backbuffer ORM of now much slower than it
was earlier :(.  I have no problems with MSAA+FBO nowdays and you have done a
very cool job implementing new MSAA support into Wine. Trouble is that I can't
get any kind of "transparency AA" in HL2+Wine nowdays, and the only way it was
to handle prior to Wine 1.3.27 were to use msaa=enabled + orm=bb + forcing
SSAAx2+MSAAx4 in driver CP. 

With new Wine's MSAA implementation it seems that speed with orm=bb had
regressed severely on the hw config I have at home. Nowdays I have to stick
with orm=fbo + bad quality of picture or to use something like Wine 1.3.4 +
orm=bb + msaa=enabled + AA=SSAAx4+MSAAx4 forced through driver CP to get the
best quality that is available through Wine's d3d emulation.

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