[Bug 27145] Weapons Translucent Like Glass in FEAR 1 and 2.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 20 09:22:32 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27145

--- Comment #37 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-09-20 09:22:30 CDT ---
>From IRC:
> <mogorva> Greetings to all! One of the wine devs asked if someone could determine what depth scale parameters a certain game uses. I'm referring to bug 27145
> <mogorva> How can I find that out? I presume I need a +d3d debug log,but what exactly is needed from the log?
What I'm interested in is pretty much the output of the two TRACE lines in
state_depthbias in state.c. You can either run a +d3d log and filter grep for
state_depthbias, change the TRACE to an ERR, recompile and run without any
special debug flags.

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