[Bug 27145] Weapons Translucent Like Glass in FEAR 1 and 2.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 20 09:40:51 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27145

--- Comment #38 from GyB <gyebro69 at gmail.com> 2011-09-20 09:40:51 CDT ---
(In reply to comment #37)
> From IRC:
> > <mogorva> Greetings to all! One of the wine devs asked if someone could determine what depth scale parameters a certain game uses. I'm referring to bug 27145
> > <mogorva> How can I find that out? I presume I need a +d3d debug log,but what exactly is needed from the log?
> What I'm interested in is pretty much the output of the two TRACE lines in
> state_depthbias in state.c. You can either run a +d3d log and filter grep for
> state_depthbias, change the TRACE to an ERR, recompile and run without any
> special debug flags.

I found these:

F.E.A.R 1: trace:d3d:state_depthbias Depth format WINED3DFMT_D24_UNORM_S8_UINT,
using depthbias scale of 1.67772150e+07.

Spellforce 2: trace:d3d:state_depthbias Depth format WINED3DFMT_D32_UNORM,
using depthbias scale of 4.29496730e+09.

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