[Bug 28056] Problems with sound under FreeBSD

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 21 13:42:20 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28056

--- Comment #16 from Mateusz Stachowski <mateusz.stachowski at wp.pl> 2011-09-21 13:42:19 CDT ---
Created an attachment (id=36494)
 --> (http://bugs.winehq.org/attachment.cgi?id=36494)
WINEDEBUG=+winmm,+driver,+oss,+tid wine-git Hard Reset (EAGAIN patch)

Hello  Jörg,

Thank you for answering. I think that you are right and I have a different kind
of bug but neverthless it's probably related with Wine OSS sound driver. I
thought that it is the same because of this error message:

 err:winmm:WOD_PushData GetBuffer failed: 88890007

The OP also did get that in terminal.

I don't know about the gfx bug:

0021:err:ntdll:RtlpWaitForCriticalSection section 0x6905cbd8 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0021, blocked by 0020, retrying (60 sec)

It seems strange that it occurs. In the WineHQ forum post about my problems I
have one user reporting that the game (Hard Reset Demo) is playable on Wine
1.3.28 with "AlwaysOffScreen"="enabled" set in the registry. I could also found
video gameplay of it running on Linux.

Anyway I compiled 1.3.28 with your new patch (EAGAIN is normal as the buffer
fills up) and it still hangs in the same moment.

I've also reverted the patch mentioned in bug #28284 with this command (not
sure that is how it should be done):

git checkout c7d0c093e5bc29da6163d2ef66542562ae7bafc2

Although checking files it looked liked it worked. It didn't resolved problems
with sound or the hanging of Hard Reset.

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