[Bug 27937] winmm kept busy playing silence after play finishes

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 22 09:07:06 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27937

Erich Hoover <ehoover at mines.edu> changed:

           What    |Removed                     |Added
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                 CC|                            |ehoover at mines.edu

--- Comment #6 from Erich Hoover <ehoover at mines.edu> 2011-09-22 09:07:05 CDT ---
(In reply to comment #5)
> Feeding silence is strictly superfluous (once mmdevapi works correctly). I'm
> not convinced it helps in avoiding cracks at the end of a sound (IIRC MS
> recommends doing that) any better than simply entering an underrun. Why should
> it, what would be different?

In commit 64b14c0ecdd13530a92ff636c451523a99253a0b Maarten Lankhorst suggests
that it fixes the audio glitching when the audio starts back up again.  Note
that I'm not an expert in the topic, I'm just aware of it because that commit
has been a "pain in the mitka" when it comes to using the Fallout games with
PulseAudio.

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