[Bug 25138] Black and White 2 demo crashes on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 26 07:07:53 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=25138

--- Comment #4 from Rico <kgbricola at web.de> 2011-09-26 07:07:52 CDT ---
The game uses d3dx9_25, so I suspect using d3dx9_25 is enough. I tend to say
it's the same problem as bug 26258 but I didn't had a look at d3dx9_30 yet.
There seems to be a difference in the effect interface.

Effects 24,25 (February 2005)
IID_ID3DXEffect = 0xd165ccb1, 0x62b0, 0x4a33, 0xb3, 0xfa, 0xa9, 0x23, 0x0,
0x30, 0x5a, 0x11
+CloneEffect

Effects 26 (June 2005)
IID_ID3DXEffect = 0xc7b17651, 0x5420, 0x490e, 0x8a, 0x7f, 0x92, 0x36, 0x75,
0xa2, 0xd6, 0x87
+DeleteParameterBlock
+CloneEffect

Effects 27 (Aug 2005)
IID_ID3DXEffect = 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5,
0xea, 0xc, 0xd5
+DeleteParameterBlock

+CloneEffect
+SetRawValue

Actually the game likes to clone the effect, but gets DeleteParameterBlock.
This could be seen in the log, where the device pointer is send to
DeleteParameterBlock.
- D3DXCreateEffectEx (*0x132510*, ...
- DeleteParameterBlock (0x207678)->(*0x132510*)

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