[Bug 30232] Kingdoms of Amalur severe slow down with when NPCs are present

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 3 19:54:00 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30232

--- Comment #15 from julusp at gmail.com 2012-04-03 19:54:00 CDT ---
Sorry, i didn't noticed the glsl in var name. Anyway I played a little with the
hack. The slowdown is caused by removing
gl_info->limits.glsl_vs_float_constants =
gl_info->limits.arb_vs_native_constants;

the removing of fragment limit has no effect on performance. The googling
confirms, that the reported number for MAX_VERTEX_UNIFORM_COMPONENTS for ATI is
wrong, and should be divided by 16 and not by 4 as is in the declaration. thus
resulting in 256 max. (at least on mac)

Anyway for reporting to apple we need test case.

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