[Bug 30367] Dota 2 claims it runs out of memory

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 6 12:55:41 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30367

--- Comment #1 from Kelvie Wong <kelvie at ieee.org> 2012-04-06 12:55:41 CDT ---
Created attachment 39698
  --> http://bugs.winehq.org/attachment.cgi?id=39698
WINEDEBUG=err+all,fixme+all,warn+all,

It had many many repeated messages of the following, and I have filtered them
out to make the log size 20M compressed, to 12k compressed.

I used the filters:


egrep -v
'(FILE|warn:keyboard:|AddFontToList|warn:ntdll:NtQueryAttr|GDI_GetObjPtr|warn:module:load_|CreateFileW)'

and

egrep -v  '(WINED3D_TS_WORLD_MATRIX|debug_d3dtstype Unrecognized transform
state|debug_d3drenderstate Unrecognized .*render
state|winsock:WS2_recv_base|wined3d_device_set_stream_source_freq Divider is
0)'

There are many (20M compressed worth of) lines of messages like

0045:warn:winsock:WS2_recv_base  -> ERROR 10035
004b:warn:winsock:WS2_recv_base  -> ERROR 10035
0050:warn:winsock:WS2_recv_base  -> ERROR 10035
0069:warn:winsock:WS2_recv_base  -> ERROR 10035
0061:fixme:d3d:debug_d3drenderstate Unrecognized [0-197] render state!
0061:fixme:d3d:debug_d3dtstype Unrecognized transform state [0-0xff]
0061:fixme:d3d:debug_d3dtstype WINED3D_TS_WORLD_MATRIX([257-511]). 1..255 not
currently supported.
0061:warn:d3d:wined3d_device_set_stream_source_freq Divider is 0, returning
D3DERR_INVALIDCALL.

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