[Bug 30462] New: Diablo II: Mouse Jumps All Over...
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 17 00:33:05 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=30462
Bug #: 30462
Summary: Diablo II: Mouse Jumps All Over...
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: cheako+winehq at mikemestnik.net
Classification: Unclassified
Recent notes:
Another note, windowed(-w) mode works fine.
MouseWarpOverride=force wine "Diablo II.exe"; # Didn't work, though I wonder if
I used this correctly?
>From the appdb:
by Jason Marty on Friday March 30th 2012, 23:49
Running wine 1.5 (and earlier), the mouse pointer jumps all over the place when
in-game. No problems exist when using the menus, but when attempting to move
the character the mouse cursor goes nuts. The pointing finger will literally
jump all over the screen with even minor movements of the mouse. *However, it
seems the "actual" location of the pointer moves correctly. Running an
up-to-date version of Arch Linux with the latest wine. It seems this might be
an issue with some other library/package, because even the version of Wine that
use to work fine for me with this game no longer works.
* -- Mike Mestnik, I noted that as the mouse does move fine clicks are passed
to the 'active' location.
by Mike Mestnik on Sunday April 15th 2012, 1:53
I get the same issue running 1.4 and I just upgraded to 1.5.2. However for me
mouse clicks are erratic, choosing the currently active location.
by Mike Mestnik on Monday April 16th 2012, 15:15
This is Ubuntu precise, x86-32.
xfce4(xfwm4)
X.Org X Server 1.11.3
Release Date: 2011-12-16
Build Date: 21 March 2012 06:09:11AM
xorg-server 2:1.11.4-0ubuntu7 (For technical support please see
www.ubuntu.com/support)
X.Org ANSI C Emulation: 0.4
X.Org Video Driver: 11.0
X.Org XInput driver : 16.0
X.Org Server Extension : 6.0
Using xrandr didn't help. However I did discover that including the menus the
in-game menu is also un-effected, thus only when the game board has focus is
there an issue. This presents an easy platform to test things as one can
activate/deactivate the bug with vary few other changes. *I'll see what else I
can glean.
* I discovered nothing.
I've just recompiled wine from **git and applied the 3 patches for Diablo III
and the changes from the wine/ppa and AFAICT these are working.
I'd be happy to test other patches.
** git log
commit c8495104a9552095037cb15f54ed5939669cf83c
Author: root
Date: Sun Apr 15 10:58:38 2012 -0500
Mike mestnik migrate to debian src.
commit 0ccd06158b9916543d3a983ad7c19aba4c5a7525
Author: root
Date: Sun Apr 15 10:57:49 2012 -0500
Mike mestnik debian patches 2.
commit 2e3aaf2ae5c2d971ab03e80fae4d0199f1b8903c
Author: root
Date: Sun Apr 15 10:57:04 2012 -0500
Mike mestnik debian patches.
commit a014a68b8b381703043846e6bf81ddc15ae3c973
Author: root
Date: Sun Apr 15 10:54:06 2012 -0500
Mike mestnik D3 patches.
commit c6a673291da6e9ee956910f35efcde0a8d8437ea
Author: Alexandre Julliard
Date: Fri Apr 13 20:15:32 2012 +0200
Release 1.5.2.
by Mike Mestnik on Monday April 16th 2012, 19:08
I have some more information, remember reading I said the 'ghosted' positions
formed a rectangle? Well check this out:
Of the 4 locations x(1):y(1) to x(4):y(4)
x(1)=x
x(2)=x*2
x(3)=x
x(4)=x*2
y(1)=y
y(2)=y
y(3)=y*2
y(4)=y*2
When the mouse is in the upper left corner the 4 locations are vary close
together and when the mouse is near the center the 3 other ghost locations are
near the bottom and right of the screen. As indicated x(1):y(1) seams to track
the 'original'/intended mouse location vary well.
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