[Bug 25728] UFO: Extraterrestrials Gold - crash at start caused by wine's built-in dsound/directmusic

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 17 12:12:27 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=25728

--- Comment #15 from Alexey Loukianov <mooroon2 at mail.ru> 2012-04-17 12:12:27 CDT ---
Created attachment 39841
  --> http://bugs.winehq.org/attachment.cgi?id=39841
WINE 1.5.2 + UFO_ET.EXE debug traces with dmime patch applied.

Well, it had got better, but still far from perfect.

With patch in place the game is able to start up and show its main menu, but
neither in-game sound not music are working - soundcard outputs remain silent.
Trying to start up a new game succeeds with "geoscape" mode working perfectly,
but as soon as the game tries to switch into "tactical combat" mode it "softly"
crashes to desktop displaying a messagebox about the internal error. It also
provides me with an "error details" file which I'm asked to send to game
developers, but there's no relevant info inside that file except for next few
lines:

...
[00:00:15.055] Loading mission terrain: levels\scififactory level:level_8 file:
scififactory
[00:00:24.673] CData::setLoopPoints::Unsuccessful.
[00:00:24.673] Int values:1
Float values:1
String values:3
Bool values:1
Object values:0
List values:1
Null values:2

[00:00:24.915] scripts done
[00:00:24.992] Waiting for sounds to stop playing
[00:00:25.534] Done waiting for messages.
[00:00:25.534] Switching console to window output
[00:00:25.866] graphics done
[00:00:25.867] input done
[00:00:25.867] event done
[00:00:25.869] Exiting with error
...

I had tried to start up the game under Wine 1.3.24 + native DM/DS to check if
the game itself is not corrupt. Apparently it is not - I was able to load the
same save and successfully got into "tactical combat" mode.

What shell we do next? This bug is kind-a fixed with your patch, but the sound
in game is still non-functional and the game itself isn't playable also. Should
we close this bug FIXED and open up a two new about "No in-game sounds/music"
and "Game fails to enter into tactical combat stage" or it'd be more convenient
to track the progress within this report until the game would finally be
working well having no sound-related problems?

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